Using a relay system, the Yoshies must work together to reunite baby Mario with his brother, and make sure the twins get home safely.Īt first glance, SMW2 looks like your average Mario platform game. The Yoshies find Mario, along with a map that leads to his parents' house. But Kamek only grabs one, and the other baby falls to the island below.īaby Mario lands safely on Yoshi's Island. His plan is simple: Ambush the stork and kidnap the babies. Kamek grabs his broom and heads off to catch the stork in mid-flight. And as he predicted, that very morning a stork is delivering a pair of twins to their parents. Kamek, a magikoopa, prophesied that twins born this morning would bring ruin to the Koopa family. In terms of level size, this is the biggest Mario game we'll see for a while. Enemies (especially the bosses) grow, shrink, rotate, morph, and sometimes take up the entire screen! The cartridge's modest 16mbits of memory allowed for over 100 different enemies ravaging 54 levels. With this chip, Shigeru Miyamoto and Takashi Tezuka created a new programming technique: Morphmation. Super Mario World 2: Yoshi's Island was the first and only Mario game to use the Super FX2 graphics chip. The sequel to Super Mario World takes place in Mario's past, but thankfully it still used modern-day technology. Series: Super Mario World, Yoshi's Island
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